Borderlands Series Surpasses 100 Million Units Sold; Future Content in Development
- Gearbox Software announces Borderlands franchise has sold over 100 million copies.
- Plans for new content and enhancements are underway for Borderlands 4.
- Borderlands 4’s launch performance was soft due to PC issues, with a Switch 2 port delayed.
Gearbox Software has confirmed that the Borderlands series has surpassed 100 million copies sold across all titles. In a blog post published today, the studio stated, “The Borderlands franchise has officially crossed 100 million units sold.” They attributed this achievement to the franchise’s dedicated community and the consistent feedback that has driven them to improve their games since the first Borderlands launched in 2009.
Looking ahead, Gearbox is actively working on additional content for Borderlands 4. The studio recently completed the Year One roadmap for the game, which included two new playable characters and two Story Packs. They are now “cooking hard on more Borderlands 4 content for next year,” although specific details remain under wraps for the time being. Meanwhile, players can expect ongoing Weekly Activity refreshes and Community Challenges.
In their statement, Gearbox emphasized their commitment to engaging with the community, asking, “Where can we take it next? What characters do you want to spend more time with? What stories deserve a payoff?” They acknowledged that while they have ambitious plans for the future, these require time to develop and promised to share more information when appropriate.
Borderlands 4 initially experienced a “softer” launch than anticipated, largely due to issues with PC performance. However, the game seems to have found success over time. A planned port for the Switch 2 was delayed indefinitely, and Take-Two CEO Strauss Zelnick mentioned that the focus remains on refining Borderlands 4 before exploring additional platforms.
In a review by Eurogamer, Rick Lane highlighted that Borderlands 4 introduced a “more sensible script and a true open world” but criticized it for frustrating exploration and combat that took too long to showcase its strengths.
News Courtesy of Eurogamer


