Onimusha: Way of the Sword Tackles Difficulty Discussions Post-Launch
- Pre-launch opinions on Onimusha: Way of the Sword’s difficulty were polarized among players.
- Game director Satoru Nihei asserts that the final challenge level meets player satisfaction based on analytics.
- The game has been critically acclaimed, some calling it a true successor to Sekiro.
The release of Onimusha: Way of the Sword has shifted discussions around its enemy and encounter difficulty since its pre-launch demo sparked divided opinions. While some players, including reviewer Dom, found the combat reminiscent of the challenging Nioh series, others felt that it was overly simplistic, almost as if the game played itself.
With the game’s launch, the dialogue around Way of the Sword has evolved. Although certain criticisms from the demo, such as the presence of passive enemies, are still present in the final version, they are less noticeable. In a recent interview, game director Satoru Nihei expressed confidence in the level of challenge crafted by his team.
“There are points where [players] do stumble, they do die, they do get defeated,” Nihei shared in his conversation with PC Gamer. “But they’re able to overcome that and progress. That was what we set out to achieve in terms of pitching the difficulty for the game: We wanted players to be able to progress through the story, but also have some challenge to it, so they get a sense of satisfaction from defeating enemies.”
Nihei clarified that the intention was not for Way of the Sword to match the level of difficulty found in games like Sekiro: Shadows Die Twice or the Nioh series. He believes the game has successfully found a balance that aligns with their goals for player challenge.
Capcom has utilized player data to assess how gamers are engaging with the game. Nihei noted, “We’ve been looking at the data that comes back from people playing,” allowing them to identify areas where players face difficulties and how they progress through the game.
The analysis indicated that player experiences correspond closely with the intended difficulty level set by the development team. Onimusha: Way of the Sword has garnered critical acclaim, being praised as a worthy successor to Sekiro and a new standard for parry-based combat. In Eurogamer’s review, Dom Peppiatt highlighted its innovative approach to the action genre, free from the constraints of Soulslike tropes.
In his review, Peppiatt stated, “There is no game out there that makes you feel more like a swordsman of legend than Onimusha: Way of the Sword.”
News Courtesy of Eurogamer


